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VR Game Content Market to More Than Double in '18, Predicts Futuresource

Innovation is ahead for a “stuttering” virtual reality market, Futuresource reports, predicting 220 percent growth this year for game content to $1.3 billion. “Mass market uptake is going to be gradual, but it is going to happen” as content evolves, user experience improves and entry-prices drop, said Michael Boreham Thursday. Full game sales and downloads are expected to dominate, led by Steam and Oculus, first in the “PC VR” and then “building out a presence in mobile VR,” which the analyst sees as the best hope for establishing a market foothold. Boreham predicts mobile VR will divide into Google’s Cardboard platform at the entry level and second-generation all-in-one devices.